Digi Doubles, Face Replacements + Crowds
Digi Doubles, Face Replacements + Crowds
In addition to our capabilities of mid and deep background crowds, a substantial component of our current R&D efforts are dedicated to building a pipeline for affordable, near-to-camera, photo-real humans. With in-house motion-capture we can also ensure easily directable background actors.
Leveraging decades of experience managing on-set VFX for large productions, we provide the following standalone data services:
- LIDAR scanning
- Detailed photogrammetry
- VFX plate photography
- Volumetric capture (in development)
Our team (bootstrappers of ZYNC / acquired by Google) carries a deep understanding of image-processing technologies and utilizes proprietary tools to deliver high quality, production-ready:
- Meshed geometries
- Re-topologized & render-able photoreal CG assets
- Virtual Production / Volume-ready Unreal scene files
- Assets for Virtual Art Departments
- Volumetric / 4d assets
Recently, we’ve been at work incorporating volumetrics into our acquisition and VFX pipeline with some encouraging results.